home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Skunkware 5
/
Skunkware 5.iso
/
src
/
X11
/
povray-2.1
/
povscn
/
scenes
/
level3
/
wealth.pov
< prev
next >
Wrap
Text File
|
1995-05-03
|
3KB
|
164 lines
// Persistence Of Vision raytracer version 2.0 sample file.
// By Tom Price
// Modification to two-layer wood texture by Dan Farmer 01/92
// Image should be run at 640x480 or greater to take full advantage of
// the wood texture, preferably with a rather tight anti-aliasing threshold.
// Also commented out the random dithering values and bounded the coin
// object.
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
// a dark wood with a greenish hue to it
#declare New_Dark_Wood1 = pigment {
wood
turbulence 0.02
colour_map {
[0.0 0.8 colour red 0.42857 green 0.23810 blue 0.04762
colour red 0.42857 green 0.23810 blue 0.04762]
[0.8 1.01 colour red 0.4 green 0.333 blue 0.066
colour red 0.2 green 0.033 blue 0.033]
}
}
// Overlaying woodgrain
#declare New_Dark_Wood2 = pigment {
wood
turbulence 0.022
colour_map {
[0.0 0.5 colour Clear colour Clear]
[0.5 1.01 colour red 0.4 green 0.333 blue 0.066 filter 0.5
colour red 0.2 green 0.033 blue 0.033 filter 0.25]
}
}
camera {
location <0.0, 75.0, -100.0>
direction <0.0, -0.5, 1.0>
up <0.0, 1.0, 0.0>
right <4/3, 0.0, 0.0>
}
plane {
y, -10
texture {
pigment {
New_Dark_Wood1
scale <.25, .25, 1>
rotate 90*y
quick_color Brown
}
finish {
ambient 0.8
diffuse 0.2
reflection 0.4
brilliance 3.0
}
}
texture {
pigment {
New_Dark_Wood2
scale <.25, .25, 1>
rotate <0, 90, 1.5>
quick_color Brown
}
}
}
plane {
y, 200
texture {
pigment { color blue 0.5 red 0.2 green 0.2 }
finish {
ambient 0.5
diffuse 0.5
}
}
}
light_source { <60.0, 100.0, -110.0> color White }
light_source { <-60.0, 100.0, -110.0> color LightGray }
#declare Coin = intersection {
object { Cylinder_Y scale <20.0, 1.0, 20.0> }
plane { y, 1 }
plane { y, -1 inverse }
bounded_by { sphere { <0, 0, 0> 21} }
texture {
pigment { color red 1.0 green 0.89 blue 0.55 }
finish {
ambient 0.2 diffuse 0.6
reflection 0.6
brilliance 4.0
specular 0.5
metallic
}
}
}
object {
Coin
rotate <-15.0, 0.0, -2.0>
translate <-27.0, -2.0, -3.0>
}
object {
Coin
rotate -15.0*x
translate <-28.0, 3.0, 2.0>
}
object {
Coin
rotate -15.0*x
translate <-30.0, 10.0, 0.0>
}
object {
Coin
rotate -15.0*x
translate <-29.0, 20.0, -2.0>
}
object {
Coin
rotate <-15.0, 0.0, -10.0>
translate <-31.0, 30.0, 3.0>
}
object {
Coin
rotate -15.0*y
translate <-26.0, 40.0, 5.0>
}
object {
Coin
rotate <-25.0, 0.0, 15.0>
translate <-23.0, 50.0, 8.0>
}
// A reflective sphere
sphere {
<40, 25, 40>, 35
texture {
pigment { White }
finish {
ambient 0.1
diffuse 0.3
reflection 0.95
brilliance 5.0
}
}
}